@startuml
sprite $mattress_pillow [48x48/16] {
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}


!define FA6_MATTRESS_PILLOW(_alias) ENTITY(rectangle,black,mattress_pillow,_alias,FA6 MATTRESS_PILLOW)
!define FA6_MATTRESS_PILLOW(_alias, _label) ENTITY(rectangle,black,mattress_pillow,_label, _alias,FA6 MATTRESS_PILLOW)
!define FA6_MATTRESS_PILLOW(_alias, _label, _shape) ENTITY(_shape,black,mattress_pillow,_label, _alias,FA6 MATTRESS_PILLOW)
!define FA6_MATTRESS_PILLOW(_alias, _label, _shape, _color) ENTITY(_shape,_color,mattress_pillow,_label, _alias,FA6 MATTRESS_PILLOW)
skinparam folderBackgroundColor<<FA6 MATTRESS_PILLOW>> White
@enduml